//==============================================================================
// hippo_anim.txt
//==============================================================================


//==============================================================================
define Effect
{
   set hotspot
   {
      version
      {
         Visualparticle SFX E Pharoah Animal Conversion
      }
   }
}

//==============================================================================
define setGlow
{
   SetSelector
   {
		civilizationLogic none/set
		set hotspot
		{
			version
			{
			  Visualnone jimmy
			}
		}
		set hotspot
		{
			version
			{
			  Visualparticle SFX E Set Gaia animal large
			}
		}		    
   }
}

//==============================================================================
define wakewalk
{
   set hotspot
   {
      version
      {
         Visualparticle Naval A Small Boat Walk
      }
   }
}

//==============================================================================
define rippledeath
{
   set hotspot
   {
      version
      {
         Visualparticle Naval A Small Boat Death
      }
   }
}

//==============================================================================
define rippleidle
{
   set hotspot
   {
      version
      {
         Visualparticle Naval A Small Boat Idle
      }
   }
}

//==============================================================================
define Bubbles
{
   set hotspot
   {
      version
      {
         Visualparticle Special E Leviathan Bubbles
      }
   }
}

//==============================================================================
define SplashA
{
   set hotspot
   {
      version
      {
         Visualparticle special x nereid splashA
      }
   }
}

//==============================================================================
anim Birth
{
   SetSelector
   {
      AmphibiousLogic land/water
      set hotspot
      {
         version
         {
            Visual Animal Hippo_IdleA
				connect hitpointbar SetGlow hotspot
				connect CHIN Effect hotspot
         }
      }
      set hotspot
      {
         version
         {
            Visual Animal Hippo_IdleA
				connect hitpointbar SetGlow hotspot
				connect CHIN Effect hotspot
				Connect HOTSPOT rippleidle hotspot
         }
      }
   }
}

//==============================================================================
anim Idle
{
   SetSelector
   {
      AmphibiousLogic land/water
      set hotspot
      {
         version
         {
            Visual Animal Hippo_IdleA
				connect hitpointbar SetGlow hotspot
         }
      }
      set hotspot
      {
         version
         {
            Visual Animal Hippo_IdleA
				Length 2.0
				connect hitpointbar SetGlow hotspot
				Connect HOTSPOT rippleidle hotspot
         }
      }
   }
}

//==============================================================================
anim Flail
{
   SetSelector
   {
      AmphibiousLogic land/water
      set hotspot
      {
         version
         {
            Visual Animal Hippo_flailA
				connect hitpointbar SetGlow hotspot
         }
      }
      set hotspot
      {
         version
         {
            Visual Animal Hippo_flailA
				Length 1.5
				connect hitpointbar SetGlow hotspot
				Connect HOTSPOT bubbles hotspot
         }
      }
   }
}

//==============================================================================
anim Bored
{
   SetSelector
   {
      AmphibiousLogic land/water
      set hotspot
      {
         version
         {
            Visual Animal Hippo_BoredA
				connect hitpointbar SetGlow hotspot
         }
      }
      set hotspot
      {
         version
         {
            Visual Animal Hippo_BoredA
				Length 2.0
				connect hitpointbar SetGlow hotspot
				Connect HOTSPOT rippleidle hotspot
         }
      }
   }
}

//==============================================================================
anim Death
{
   SetSelector
   {
      AmphibiousLogic land/water
      set hotspot
      {
         version
         {
            Visual Animal Hippo_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.59 false HeavyFall checkVisible 
//-- end auto generated section
				connect hitpointbar SetGlow hotspot
         }
      }
      set hotspot
      {
         version
         {
            Visual Animal Hippo_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.59 false HeavyFall checkVisible 
//-- end auto generated section
				Length 1.5
				connect hitpointbar SetGlow hotspot
				Connect HOTSPOT bubbles hotspot
				Connect HOTSPOT rippledeath hotspot
         }
      }
   }
}


//==============================================================================
anim Attack
{
   SetSelector
   {
      AmphibiousLogic land/water
      set hotspot
      {
         version
         {
            Visual Animal Hippo_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.58 true   
            tag GenericSound 0.40 true   
//-- end auto generated section
				connect hitpointbar SetGlow hotspot
         }
         version
         {
            Visual Animal Hippo_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.40 true   
            tag GenericSound 0.40 true   
//-- end auto generated section
				connect hitpointbar SetGlow hotspot
         }
      }
      set hotspot
      {
         version
         {
            Visual Animal Hippo_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.58 true   
            tag GenericSound 0.40 true   
//-- end auto generated section
				connect hitpointbar SetGlow hotspot
				Connect HOTSPOT bubbles hotspot
				Connect LAUNCHPOINT splashA hotspot
         }
         version
         {
            Visual Animal Hippo_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.40 true   
            tag GenericSound 0.40 true   
//-- end auto generated section
				connect hitpointbar SetGlow hotspot
				Connect HOTSPOT bubbles hotspot
				Connect LAUNCHPOINT splashA hotspot
         }
      }
   }
}

//==============================================================================
anim Walk
{
   SetSelector
   {
      AmphibiousLogic land/water
      set hotspot
      {
         version
         {
            Visual Animal Hippo_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.60 false GiantFootsteps checkVisible 
            tag SpecificSoundSet 0.09 false GiantFootsteps checkVisible 
//-- end auto generated section
				connect hitpointbar SetGlow hotspot
         }
      }
      set hotspot
      {
         version
         {
            Visual Animal Hippo_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.60 false CinematicOarSplash checkVisible 
            tag SpecificSoundSet 0.09 false CinematicOarSplash checkVisible 
//-- end auto generated section
				Length 3.0
				connect hitpointbar SetGlow hotspot
				Connect HOTSPOT wakewalk hotspot
         }
      }
   }
}